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英语翻译文章有点长Animation Goes 3-DMore than 50 years after its debu

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英语翻译
文章有点长
Animation Goes 3-D
More than 50 years after its debut,3-D movies are an idea whose time has finally come -- and nowhere is that more apparent than in animation.It's animation -- CG,in particular -- that to date has made the best use of 3-D and is in many ways best suited to the technique with its 3D virtual space.
Interestingly,CG-animated features themselves have been around for barely more than a decade.And as the digital technology that creates the 2-D animation has rapidly matured,3-D adds yet another wrinkle to the challenge.With every major animation studio now wagering on 3-D as a key to theatrical success,they are each adapting it into their production pipelines in different ways and distinctly working out its aesthetic impact on the final product.However,there is a definite View-Master approach being adopted throughout the industry instead of the more gimmicky in your face reliance.
And that includes Henry Selick's Coraline from Laika,which has the distinction of being the first stop-motion feature shot in 3-D."When you're doing stop-motion and weighing it against the other formats,you're trying to determine its strengths and weaknesses," Selick offers."For me,the strengths are that it's all real stuff:it's all real props and miniaturized but the stuff really exists and 3-D captures that.This feels like we finally captured that experience of what you get when you finally visit the film in production...And we actually designed the film for 3-D,changing the shapes of sets and so forth...it was more about bringing people into the space as Coraline is seduced by this Other World that's full of magic in a place that she's starting to feel real good about."
But without a doubt,DreamWorks Animation has been at the forefront of pushing the 3-D envelope at the behest of Jeffrey Katzenberg,who believes 3-D is the future of animation.After being wowed by The Polar Express in IMAX 3-D,the DreamWorks Animation chief has been preaching the gospel of stereoscopic immersion,suggesting that it's more about extending the proscenium than breaking it.Thus,beginning with the March 27 release of Monsters vs.Aliens,DreamWorks has integrated 3-D completely into its production process.
Phil McNally,stereoscopic supervisors at DreamWorks,had worked on 3-D projects where the process was added in post and was drawn back by the chance to integrate 3-D into the film at an early stage.
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英语翻译文章有点长Animation Goes 3-DMore than 50 years after its debu
动画片走向3D
在3D电影概念出现50多年后的今天,它的时代终于到来,3D动画就是最显著的一个证明.动画——尤其是CG(电脑绘图)——运用电脑的虚拟3D空间技术,从许多方面将3D运用得淋漓尽致.
有趣的是,CG动画出现已有十多年时间.当数字技术使得2D动画制作飞速得以成熟时候,3D也就成了一项新的挑战.现在各大动画工作室都将3D作为票房上的制胜法宝,他们用各种形式将3D运用到制片中,在电影中为观众创造了华美的视觉盛宴.这种被电影工业广泛采用的视觉效果制造方法代替了耍小花招.
亨利•塞利克的电影是首部用3D技术拍摄的定格动画.“当你在拍定格动画并将它同其他形式进行比较时,你就是在思考它的优势与缺点.” 亨利•塞利克说,“对我来说它的优势就是一切东西都是真实的:都是缩小的道具,但都是真实存在的并用3D拍了下来.在看电影成片的时候,你能感觉我们拍摄下了那种身临其境的感觉.实际上为了将它做成3D电影,我们也改变了布景的形状等等,更多是想将观众带入卡罗琳所进入并喜欢的那个奇幻世界.”
但勿庸置疑,杰弗瑞•卡森伯格带领下的梦工厂动画制片公司才是推动3D的先锋.杰弗瑞相信动画片的未来就是3D.在用IMAX 3-D制作的《极地特快》受到一片好评后,梦工厂的总裁就开始宣扬投入立体电影必将是大势所趋,因为它是电影舞台的延伸而不是破坏.而后,从3月27日即将上映的〈〈怪兽大战外星人〉〉起,梦工厂已完全将3D融入到了它的电影制作中.
梦工厂的立体制作总监Phil McNally已经在从事将3D运用到海报中的项目中,并投入到了将3D融合到早期电影的研究中.